Danganronpa, Zero Escape, and Ace Attorney: Visual Novels as an Evolution of Point-and-Click Adventures

Video game genres are numerous and multi-faceted. There are a staggering number of them, and so many of them share characteristics and can be mixed and matched to make truly unique experiences. Recently, I watched a video by Barry Kramer of Game Grumps explaining, as a smaller part of the video (which you should totally watch anyways), how video games are different from other forms of media because there is an advanced vocabulary used to categorize them. Gamers can understand a bit about a game without even playing it or researching it simply by knowing a few terms like “platformer” or “roguelike.”

In the last year, I’ve spent a good amount of time being enthralled in visual novels. I always enjoyed a great story in a game, and puzzle games are some of my favorite games to play, so it seemed only natural to be drawn in. However, as I played more and more, I begin to see a lot of similarities with a genre I was not as fond of: adventure games. I became curious as to why I enjoyed one type of game over the other, but it soon became clear that visual novels are simply the adventure games of a new generation.

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Why To Market The Nintendo Switch as a Handheld

Let me preface this entire piece by saying I pre-ordered a Switch already. Through every disappointment I had with that presentation, I knew that eventually I was going to get that console for some game or another, and that I’d rather have The Legend of Zelda: Breath of the Wild in its premium form. I am completely sold on the Switch as a concept, and I think Nintendo’s innovation has finally reached a key make-or-break turning point that they’ve been approaching in recent years. This piece is meant as a quick analysis of what Nintendo did right and wrong overall, with an actual thesis and discussion of one possible fault.

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