2017 In Review: My Top 10 Games of 2017

Now that that pesky best game design tidbits list is out of the way, let’s get right to the main reason you’re all here: to read yet another best games of the year list. I’ve played a lot of fantastic games this year, and I personally had a harder time narrowing down a list to just ten games than I have in previous years. In fact, I’m starting off with four honorable mentions before we even get to the list. For most people that keep up with the industry, you probably will not be surprised with the inclusions on this list. However, the order of them is what may shock and appall some, so be sure to let me know what you agree and disagree with. Without further ado…

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2017 In Review: The Best Bits of Game Design I Played

It feels like every year for the last few years, it’s been fairly easy to say, “This has been the best year in games!” With a market that’s filled to the brim with releases weekly, it’s no wonder that we see more great games coming out now than a decade or so ago. Amidst a sea of microtransactions, lootboxes, and games as services, developers have been crafting truly remarkable and innovative experiences, and it’s a great asset to look at these creative bits of design and learn from them. This isn’t a list of my favorite games of the year – that will be coming towards the end of December – but all of these games are ones I would wholeheartedly recommend.

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