Four and a half years ago, I began writing about games through a series called “Why Story Matters” where I’d analyze the story or storytelling devices that a game used in an interesting way. One entry I wrote focused on the episodic release structure of Telltale’s The Walking Dead and how it made for a different type of game experience. However, as episodic releases have persisted with the late Telltale and even with other games, I think it’s important to reevaluate the episodic release structure and see in what areas it works and what areas it fails. So before reading further, make sure you look here for my 2014 post, and then come back and see how things have changed.
In light of the recent Telltale layoffs, I have been thinking a lot about my history with this company. My third post ever for my little IGN-based WordPress blog, I decided to write a quick thing about the game I was really into at the time. Little did I know that this piece would end up being featured on the front page of IGN, and it was what really kept me going as a writer even 5 years later. However, IGN Blogs have been shut down, and I managed to recover this piece and subsequently see just how much I’ve evolved as a writer since those high school days. I really wanted to edit all of its little flaws, but instead I wrote a new piece quickly looking at episodic releases in the modern day that you can find here when you finish this one. So, in all of its unedited glory, is this very old piece.