Hades and Incentivizing Death

I’ve made it clear to everyone who knows me, but Supergiant Games are quite easily my favorite indie developers out there. Their games have consistently surprised and engaged me with their eye-catching visual direction, masterful and diverse soundtracks, intriguing stories, and exciting gameplay. Something I’ve written about before is my love of the company’s ability to meld their gameplay and narrative together to create experiences that really couldn’t be made in other mediums. This month, the studio released their latest offering, Hades, on early access, so I’ve been taking breaks from the new Smash Bros to get some runs in. I was worried that Supergiant’s fantastic storytelling was going to take a backseat this time around when I saw the game was a roguelike, but of course that was naive of me. Hades, even in its early stages, impresses as a roguelike that not only guides the player into that “just one more run” mentality, but also finds the rare treasure of making me slightly excited about dying.

Continue reading →