Here I am again. While school and inspiration has taken its toll on my writing for this blog, I still keep track of games and enjoy sharing my opinions about them. This year, as I did last year, I kept track of my favorite games and why I loved them. Here, for your viewing pleasure, are my top 10 games of 2016. This year, all of them will have been released in 2016, unlike last year. This year, I’m looking to balance my picks between how good of games they actually are and how much fun I had while playing them. Without further ado…
“I cant believe I’m about to say this – I’ll never work in this industry again – but in the mainstream space I really haven’t seen a whole lot of progress. It seems like we’re getting more finely-tuned, prettier versions of games we’ve been playing for years.” – Warren Spector
Ingenuity is rare in the world of video games in this age of sequels and rehashes. When the NES rolled around, gaming was in its Genesis and ideas were plentiful. As Mario became a hit, companies followed the popularity and platformers flooded the market. The Super NES came out, and RPGs flourished with the extra cartridge space. Square and Enix dominated the market as platformers were still being refined into perfection, and soon companies jumped on the latest trend.
With the introduction of 3D gaming from the Nintendo 64 and PlayStation, every previous genre had the chance to have a new start, for better or worse, in the third dimension. Adventure games especially exploded as collect-a-thon platformers were released in excess as a way to establish a mascot for Sony’s new console. Following that generation up was, again, an era of improvements. The graphics looked better, and suddenly action games became huge. Platformers, RPGs, adventure games, among the rest, had already made the jump to 3D, so now was the time to perfect things, as well. Finally, last generation spawned the flood of shooters, open-world games, western RPGs, simulators, and about everything else you can think of. It’s not like any of these genres were new this time around; it was just that the basic ideas from years before had been redefined over and over, and the surge of gaming into mainstream entertainment caused a lot of old ideas to become.
However, as Warren Spector said, nothing today in the industry is new. Almost every game you see today, especially from AAA companies, is just the same old game with a new coat of paint. The Witcher 3, while a great game, is the same open-world RPG that you’ll find on the skeleton of Skyrim and Watch_Dogs. These games on the surface, and even deep down, are radically different and it may seem blasphemous to even think that they are similar, but at the true core, all of these games are open-world RPGs where you travel around, level your character up, and complete quests. True, untouched ideas are hard to come by today.
The exception to this, though, is the indie scene. Last generation was the first generation where the people that were raised on video games were old enough to create their own games, and with the breakthrough marketplaces of Steam, PSN, Xbox Live, and Nintendo eShop, developers were given extremely easy ways to get their game out to the world. In some aspects, this is just continuing the problem of over-saturating the market with games everyone has already played in one form or another. On the other hand, wading through these waters will reward players with some truly unique experiences. Last year, a small game called Undertale came out of no where and redefined the RPG genre, causing surprise universal acclaim overnight and holding a place on many Game of the Year lists. This year, the FPS genre has received the same treatment. After unfathomable amounts of Call of Duty and Battlefield, a game like Superhot proves that you can breathe fresh air into anything.
WARNING: Spoilers for both The Witness and Firewatch below. While The Witness, as a puzzle game, is only spoiled on basic concepts, Firewatch, as a plot-driven game, is heavily spoiled here. I suggest you play both before reading this piece.
Oftentimes when I’m just casually gaming, I’ll put the game on, play some tunes on my Bluetooth speaker, and just have a good time. When I get very serious about playing a game, however, I often place myself into a state of solitude depending on the type of game it is. I’ll turn the lights down, put my big headset on, and immerse myself into the experience. If the game is meant to be played this way, I will try very hard to do so. Two such games came out within the last month, and they have me thinking about how I play my games.
Long time, no see.
It’s been a while since I last spoke, and for good reason. See, I’ve mostly lost my passion for this blog, and I don’t want to write some half-baked pieces. I know I promised a three-part Why Story Matters saga for my triumphant return, but that isn’t going to happen any time soon. With my final year of high school wrapping up, I’m hard-pressed for time. I want to give that trilogy the time and work it deserves. I want it to be my best work yet when it comes out.
This post is a year-long work in progress. Over the course of the year, I’ve been collecting my thoughts on all of the games that I played. I planned to do this from the start of the year. I almost forgot, had it not been for my good buddy ThatPlatinumDude and his recent post about his top 5 games of the year. So here’s mine. Be warned, not all of the games were released this year, and this list reflects my opinions of the games I played this year.
Well guys, it’s been a year since I started writing. And it’s been a really enjoyable year. I have met amazing people through my writings. I’ve been recognized by a major website and an editor at one of the country’s most popular newspapers. I got hundreds of views within two days just for writing about my experience at my first gaming convention. All of it has really inspired me to keep writing, keep analyzing, and keep playing games. I have been branching out and enjoying the new things I write about, from finally writing proper reviews to general analyses and reactions. I’ve enjoyed every second writing for you few readers.
However, I have become dissatisfied with Why Story Matters in the last few months. When I started the series, I set out to analyze above summarize. Of course I love writing about the actual game itself, but I wanted to dig deeper and be an individual on the matter. I wanted people to enjoy reading it, regardless of if they had played the game or not. My Child of Light piece is still my favorite that I’ve ever written. I felt like my own opinion and voice was being pushed in the words and I do not feel the same about my more recent writings. As I have covered more and more of the games that I have played, I have become less and less inclined to analyze the actual storytelling devices and experiences, and rather just vaguely touch upon it.
That’s about to change. Why Story Matters is coming back soon after a long hiatus, and to commemorate my one year of writing, I have been working on a three-part series discussing one of the most discussed storytelling devices in gaming, being player choices and how they affect the story as a whole. I have chosen three games that I feel can be placed along a spectrum to compare and contrast, and I will be releasing these pieces in the coming weeks. I am setting out to make them my best writings yet, so please bear with me as I take a bit of time to make them worthy of this anniversary.
Otherwise, I’m happy for everyone who has read and enjoyed my work, and I cannot wait to keep writing in the coming year.
Very few games strive to be hard these days. With an era focused on storytelling and gameplay, developers tend to makes games easy enough so that a large audience of people can enjoy them. However, that leaves much to be desired in the way of real challenge. Games like Dark Souls have brought back the idea of a difficult yet rewarding experience, and it seems indies have also taken heed of this idea. Titan Souls is a breath of fresh air in a sea of over-the-top action and filler content. There’s very little else to what the crux of the core gameplay has to offer, but what that presents is a truly addictive and challenging experience that is bogged down only by my plea for more.
Announcements are very scary on April Fools’ Day. Many are quite obviously fakes to be seen as jokes, but others are incredibly convincing and end up dashing people’s’ hopes and dreams. It’s sometimes hard to tell what’s real and what isn’t. When Nintendo announced a Nintendo Direct for that very day, I was frightened. What if everything announced was a joke? Luckily for us, all of Nintendo’s announcements were legitimate, and there were a lot of great ones. here are my favorites or the big ones, and what I think of them.